package us.palpant.games.territories.ai {
import us.palpant.games.players.Player;
import us.palpant.games.players.PlayerManager;
import us.palpant.games.territories.*;
public class ComboAI implements ITerritoriesAI {
private static const OFFENSIVE_MULTIPLIER:Number = 1.5;
private var _potentialSelections:Array = new Array();
private var _highestDelta:uint = 0;
public function ComboAI() { }
public function get name():String { return "Combo"; }
public function select(model:TerritoriesModel, playerManager:PlayerManager):Territory {
var potentialSelections:Array = new Array();
var highestDelta:uint = 0;
for each(var row:Array in model) {
for each(var territory:Territory in row) {
if(!territory.selected) {
var totalDelta:Number = 0;
for each(var player:Player in playerManager.players) {
var delta:Number = model.getPotentialDelta(territory, player);
if(player == playerManager.currentPlayer)
delta *= OFFENSIVE_MULTIPLIER;
totalDelta += delta;
}
if(totalDelta > highestDelta) {
highestDelta = totalDelta;
potentialSelections = new Array();
potentialSelections.push(territory);
} else if(totalDelta == highestDelta) {
potentialSelections.push(territory);
}
}
}
}
if(potentialSelections.length > 0) {
var random:uint = Math.floor(Math.random() * potentialSelections.length);
return potentialSelections[random];
}
return totalRandom(model);
}
private function totalRandom(model:TerritoriesModel):Territory {
var randomRow:uint = Math.floor(Math.random() * model.length);
var randomColumn:uint = Math.floor(Math.random() * (model[0] as Array).length);
var potentialSelection:Territory = model[randomRow][randomColumn] as Territory;
if(!potentialSelection.selected)
return potentialSelection;
return totalRandom(model);
}
}
}