package us.palpant.games.territories { import us.palpant.games.players.Player; public class Territory { /** * References to the row and column this territory represents */ public var rowIndex:uint; public var columnIndex:uint; /** * The player who controls this territory, if any */ public var owner:Player; /** * Whether or not this territory has an owner */ public function get selected():Boolean { return owner != null; } /** * The current value of this territory */ public var score:uint = 0; public function Territory(rowIndex:uint = 0, columnIndex:uint = 0) { super(); this.rowIndex = rowIndex; this.columnIndex = columnIndex; } } }