package us.palpant.games.players { import us.palpant.games.territories.TerritoriesModel; import us.palpant.games.territories.Territory; import us.palpant.games.territories.ai.ITerritoriesAI; /** * Encapsulates player information * @author timpalpant * */ public class Player { public static const HUMAN:String = "humanPlayer"; public static const COMPUTER:String = "computerPlayer"; /** * Unique player id */ private var _id:uint; public function get id():uint { return _id; } /** * Player type (human/computer) */ [Bindable] public var type:String; [Bindable] public var AI:ITerritoriesAI; /** * Player's color for game pieces, etc. */ [Bindable] public var color:uint; /** * Player's name */ [Bindable] public var name:String; /** * Player's score in the current game */ [Bindable] public var score:Number; public function Player(id:uint, type:String, name:String=null, color:uint=0) { _id = id; this.type = type; this.name = name; this.color = color; this.score = 0; } public function autoSelect(model:TerritoriesModel, playerManager:PlayerManager):Territory { if(type == HUMAN) return null; return AI.select(model, playerManager); } } }