Reaction-Diffusion Models for FRAP

I spent this semester in a Mathematical Modeling course, and I realized some of the techniques were relevant to work going on in the Lieb lab. I work on nucleosomes, where the standard question is where proteins sit on DNA. The complementary question—how long they stay there, and how fast they get there—is measured by a technique called FRAP, and turning a FRAP movie into a number requires solving a PDE. So I implemented three FRAP models of increasing complexity and fit them to a real recovery curve. The third and most detailed of them turned out not to be identifiable from the data, which is the part of the project I found most worth writing down.

GosuOsmos: Writing a Physics Game in Ruby

Osmos is a game about being a blob in a void full of other blobs. Absorb something smaller and you grow; touch something larger and it eats you. You move by ejecting part of yourself in the opposite direction, which means every course correction makes you smaller. It is a beautiful game built on one rule of physics.

Pagination


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